Walkthrough - Light Spoiler Route Notes
This page reads as a field guide, not a step-by-step quiz. Use it as a compass after your first run, when you know the shape of the story and want to try it from a different angle.
Opening
The game starts in your bedroom. The room already feels lived in - by someone. You have two natural beats before the first real choice: take stock of the room (look at the chair, the lamp, the bed) or speak first. How you describe what you see colours every later trust calculation.
The mirror choice
The mirror scene is the single biggest early branch. Two options are visible on the steam:
- Erase the drawing - routes you toward the Forget-tier endings. The apartment lets you leave cleanly, but he remembers.
- Leave the bathroom without looking - routes you toward Remember-tier or Resist-tier depending on what you do after.
Cross-reference with the endings guide.
The supermarket sequence
Mid-game, the apartment cuts into a supermarket scene rendered in halftone with watching-eye icons floating between the aisles. The two real branches are:
- Walk into an aisle - routes you into a Glitch-tier ending.
- Watch back at the eyes - flips the dynamic and opens the Loop-tier route.
Late-game rooms
Rooms behave differently between runs. The same door may open, stay closed, or open onto a different hallway. Use a fresh Save slot each branch so you can compare the scenes side-by-side in the Load menu.
Replay checklist
Run 1 - First instinct
Just play. Do not look anything up. Write down which rooms you chose on paper for fun afterwards.
Run 2 - Opposite tone
Pretend you are a different person - kinder, colder, more curious. The story will register the change.
Run 3 - Memory run
Choose the option you regret from runs 1-2. This is usually the unlock path to the Ending-tier route.
Track what you have reached on the endings tracker on the home page.